If the Dragonbox name sounds familiar, it’s because that’s the community that developed the Pyra handheld Linux game console/PC, except now they are offering a mini PC based on Phytium D2000 processor based on the same FTC663 Armv8 cores as found in the earlier Phytium FT2000/4 processor, with both Pythium SoC specifically designed for desktop PCs, contrary to most other Arm SoCs on the market. DragonBox today has offices in Oslo, Paris and Helsinki.Dragonbox is now taking pre-orders for a “Phytium D2000 ARMv8 Mini PC” with an octa-core 64-bit Arm processor, 16GB RAM, a 512GB NVMe, and an AMD Radeon RX550 GPU that makes it powerful enough to play older PC gaming like Crysis through Bo圆4 x86_64 emulator, the 64-bit version of Box86 x86 emulator compatible with Raspberry Pi and other 32-bit Arm platforms. With the goal to make learning math awesome, the company has launched DragonBox School, an innovative math curriculum for elementary schools. Since then, DragonBox apps have been bought and enjoyed millions of times around the world. In 2012, DragonBox’s first game became an instant hit, and specialists hailed it as a revolutionary new way to learn math. Let’s play!ĭragonBox is an award-winning game studio that’s on a mission to empower children to explore and make learning math awesome. Launched in 2013, the company is headquartered in Norway with offices in the US and the UK. Kahoot! is on a mission to make learning awesome and build the leading learning community in the world that connects its users to premium content. In 2018, Kahoot! had over one billion participating players in more than 200 countries. Kahoot! is embraced by teachers, loved by students, valued by organizations and harnessed by publishers. Kahoot! is used in a variety of settings – in K-12 and university classrooms, corporate offices, social settings, and major sporting and cultural events. DragonBox, Christian Steen, Head of Marketing: +47 917 12 456 | is a game-based learning platform that makes it easy to create, share and play fun learning games or trivia quizzes in minutes.Kahoot!, Falguni Bhuta, Head of Communications: +1 (408) 712-3286 | (International).Kahoot! and DragonBox will present more information at the Kahoot! company update on June 12, 2019.įor more information, please contact: Kahoot!, Sean D’Arcy, SVP Head of Marketing: +47 984 05 188 | (Norway) Together, we will make the best math learning experience available for Kahoot!’s hundreds of millions of users around the world, both inside and outside the classroom,” said Eilert Hanoa, Chairman of Kahoot! “The acquisition will strengthen Kahoot!’s platform with the DragonBox award-winning math learning apps, community and school curriculum. Last year, Kahoot! launched the Ignite accelerator program, and the addition of DragonBox is a step towards building a collection of learning apps that create value for learners all over the world. Kahoot!’s vision is to build the leading learning community in the world by connecting teachers, students, parents and organizations with premium content. Together with Kahoot!, we will enable millions of more users to enjoy learning math in an awesome way,” said Jean-Baptiste Huynh, math teacher, CEO and co-founder of DragonBox. “Since day one, DragonBox has made learning math more fun and engaging for children around the world. DragonBox is immensely popular among children, parents, teachers and schools, with millions of users around the world. Nordic-based DragonBox, the company behind the award-winning DragonBox series of educational math apps, launched its first algebra game app in 2012 and the DragonBox school math curriculum in 2017.
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